use crate::game_of_life::opts::Opts; use crate::game_of_life::simulation::universe::Universe; use clap::Error; #[cfg(test)] use mocktopus::macros::mockable; /// Generate a new Universe/Board from a seed number /// /// The generation of the seed should be stable across different machines /// using the same language package, version, width and height. #[cfg_attr(test, mockable)] pub(crate) fn new(_opts: Opts) -> Result { unimplemented!() }