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<title>game-of-life.git/CLI/rust/src/game_of_life/simulation, branch main</title>
<subtitle>Game of Life implementation in different languages
</subtitle>
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<entry>
<title>Fix linting issues</title>
<updated>2021-04-08T00:11:53+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-08T00:11:53+00:00</published>
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<entry>
<title>Fix indexing the correct vec</title>
<updated>2021-04-07T22:49:28+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-07T22:49:28+00:00</published>
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<content type='text'>
Due to most test using square planes it didn't have much effect till
debugging Display trait cropped printing.
The effect of this bug was that the universe was cropped to match the
height length but calculations were not wrong, just cropped
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Due to most test using square planes it didn't have much effect till
debugging Display trait cropped printing.
The effect of this bug was that the universe was cropped to match the
height length but calculations were not wrong, just cropped
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</entry>
<entry>
<title>Add the Display trait implementation to allow rendering</title>
<updated>2021-04-07T22:48:44+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-07T22:48:44+00:00</published>
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</entry>
<entry>
<title>Add the test for the toad pattern too</title>
<updated>2021-04-07T17:00:49+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-07T17:00:49+00:00</published>
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</entry>
<entry>
<title>Use the len from plane and add testing for evolve method</title>
<updated>2021-04-07T16:55:59+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-07T16:55:59+00:00</published>
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</entry>
<entry>
<title>Add the len method to the plane</title>
<updated>2021-04-07T16:54:03+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-07T16:53:18+00:00</published>
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</entry>
<entry>
<title>Refactor PLane impl to be generic to allow nesting</title>
<updated>2021-04-07T15:46:30+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-07T15:46:30+00:00</published>
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Wrap the outer vector in a plane to allow safer navigation
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Wrap the outer vector in a plane to allow safer navigation
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</entry>
<entry>
<title>Add draft evolve implementation</title>
<updated>2021-04-07T15:26:07+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-07T15:26:07+00:00</published>
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</entry>
<entry>
<title>Fix linting issues</title>
<updated>2021-04-07T15:24:17+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-07T15:24:17+00:00</published>
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</entry>
<entry>
<title>Add the universe neighbors method w/testing</title>
<updated>2021-04-07T13:56:28+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-07T13:56:28+00:00</published>
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