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<title>game-of-life.git/CLI/rust/src/game_of_life/simulation/plane.rs, branch main</title>
<subtitle>Game of Life implementation in different languages
</subtitle>
<link rel='alternate' type='text/html' href='http://git.a14m.dev/game-of-life.git/'/>
<entry>
<title>Add the len method to the plane</title>
<updated>2021-04-07T16:54:03+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-07T16:53:18+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Refactor PLane impl to be generic to allow nesting</title>
<updated>2021-04-07T15:46:30+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-07T15:46:30+00:00</published>
<link rel='alternate' type='text/html' href='http://git.a14m.dev/game-of-life.git/commit/?id=b087dea8fde79d48f14684f7415c493b917f5c64'/>
<id>b087dea8fde79d48f14684f7415c493b917f5c64</id>
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Wrap the outer vector in a plane to allow safer navigation
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<pre>
Wrap the outer vector in a plane to allow safer navigation
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix the split testing of the plane/universe</title>
<updated>2021-04-07T12:33:25+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-07T12:32:38+00:00</published>
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<id>900421edbc643c38909d3252fd3f05926591a900</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Fix linting issues</title>
<updated>2021-04-07T12:29:43+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-07T12:29:43+00:00</published>
<link rel='alternate' type='text/html' href='http://git.a14m.dev/game-of-life.git/commit/?id=7baa09a0147bf79995f996d9afe98e146b7af1a7'/>
<id>7baa09a0147bf79995f996d9afe98e146b7af1a7</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Refactor module structure to split universe/plane</title>
<updated>2021-04-07T12:24:44+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-07T12:24:44+00:00</published>
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<id>aa0c96b05c7012ac84a3787dcb2b661c7bf53029</id>
<content type='text'>
The objects will grow bigger and might be hard for readability to keep
them in 1 file hence the split
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<pre>
The objects will grow bigger and might be hard for readability to keep
them in 1 file hence the split
</pre>
</div>
</content>
</entry>
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