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<title>game-of-life.git/CLI/rust/src/game_of_life/generators/seed.rs, branch main</title>
<subtitle>Game of Life implementation in different languages
</subtitle>
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<entry>
<title>Add seed generator/populate w/tests</title>
<updated>2021-04-09T19:50:18+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-09T19:38:12+00:00</published>
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</entry>
<entry>
<title>Refactor module structure to split universe/plane</title>
<updated>2021-04-07T12:24:44+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-07T12:24:44+00:00</published>
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<id>aa0c96b05c7012ac84a3787dcb2b661c7bf53029</id>
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The objects will grow bigger and might be hard for readability to keep
them in 1 file hence the split
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<pre>
The objects will grow bigger and might be hard for readability to keep
them in 1 file hence the split
</pre>
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</content>
</entry>
<entry>
<title>Refactor return result instead of universe object</title>
<updated>2021-04-04T22:40:24+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-04T22:40:24+00:00</published>
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</entry>
<entry>
<title>Fix linting issue with unused var</title>
<updated>2021-04-04T21:59:51+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-04T21:59:51+00:00</published>
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<entry>
<title>Configure generators to be mockable</title>
<updated>2021-04-03T23:39:23+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-03T23:39:23+00:00</published>
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<entry>
<title>Add the skeleton of the generators modules/methods</title>
<updated>2021-04-03T23:08:05+00:00</updated>
<author>
<name>a14m</name>
<email>a14m@pm.me</email>
</author>
<published>2021-04-03T23:08:05+00:00</published>
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